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Rules and limitations using the API
Are there any rules or limitations when using the API to create a custom add-on?
I'm planning to create a website for my personal use to post messages and photos. For the photos I want to use the Flickr API together with Perch. I'm looking in a way to create a custom bucket for Flickr which let me see the latest images from my Flickr stream and also upload new images. (upload function will be added later) Can a developer use the Assets panel for this?
For the record, I don't use Perch Runway. Still have a Perch license that will do what I need to do. (besides the Flickr add-on)
If it's for your own use it's really up to you. Generally it's good to use existing functionality like the assets panel rather than creating your own.
Drew, thanks for the info.
I don't see any info about the Assets panel in the API documentation. Is there a reason for it? If I want to use this can I check the Gallery App for information about the Assets panel?
No, the Gallery app predates Assets so doesn't use it.
What information are you looking for?
I'm looking for a way to incorporate Flickr stream (or at least the last x images) into the Assets panel. The best way, I think, would be to have a separate bucket or handler for this. To separate Flickr images from the local images in the resource folder.
I have just converted to Perch Runway Developer license. Which let me see how you did the handling for S3 and OpenStack.
You could implement a bucket handler for that, I think. Extend
PerchResourceBucket
and customise your methods to read and write to flickr.Thanks. Will look into it.